5/2/2023 0 Comments For honor gameplay![]() But I’ll point you to my examples of persistent performance issues just a few paragraphs prior.ĭuring this action sequence, I noticed a distinct lack of any real reflections. But even here, indoors, Bethesda’s so-called “all-new Creation Engine 2” struggled to maintain 30fps. As a quick aside, internal spaces are generally less taxing to render than exterior spaces simply because interiors are more contained. Moving to the interior, we then saw a sub-30fps action sequence. They appeared low resolution and poorly filtered. Įxterior shadows looked poor and contained that same instability we’ve seen in virtually every Bethesda game since The Elder Scrolls IV: Oblivion. Hell, 2011’s Battlefield 3 on PC has far superior particles than 2023’s Starfield. We’ve seen good particles before in wide open dynamic games. Particles, like the dust kicked up by your ship, were very low resolution. Remember Skyrim on PS3 ? Or Fallout 4 on console ? Or… literally all of Fallout 76 ? I’m under no illusions these performance issues will be cleared up by release. They have a proven history of releasing broken games on both console and PC. With other games, you can expect such performance issues to be cleared up by launch. It was clear the demo ran at an unstable 30fps, often dipping below. When looking at Starfield, this same throughline was blatantly apparent to me. For example, that translated directly into visuals in the stiff animation and character models. When developing Fallout 76, the team still found code from the Morrowind days. ![]() To this day, two and half years after launch, there is no better example of real-time ray tracing in games.ĬDPR makes a conscious effort to effectively overhaul their engine and approach each new game holistically with the deliberate aim of creating a different experience, one which builds upon the previous game and embraces the bleeding edge technology of the day. Furthermore, CDPR fully embraced then-next generation technology with the most robust implementation of ray tracing to exist in games. While CDPR had a simple implementation of physically-based materials in Witcher 3, this was taken to new heights five years later with Cyberpunk 2077. Those leaps were seen again from Witcher 3 to Cyberpunk 2077. Witcher 2 was so ahead of its time that it still holds up incredibly well today. The graphical leaps from Witcher 1 to Witcher 2 alone were outstanding. With each game, CDPR gives us an entirely new technical presentation. Despite CD Projekt Red’s Cyberpunk 2077’s broken launch state, what cannot be questioned is the extent to which the studio continues to push the bleeding edge. To understand what I mean, it’s perhaps best to look at the work of other studios. With the usual, almost worthless “early game build” caveat out of the way, I was not impressed by the visuals and tech on display.ĭespite Bethesda’s previous claims, Starfield harnesses, “the power of next-gen technology,” and is, “built on the all-new Creation Engine 2,” what we saw was anything but next-gen nor all-new. It was concise information presented with Bethesda’s statement of intent for their RPG.īut that’s pretty much where my positive affirmations end. ![]() Overall, Starfield’s actual presentation was great. And that makes it difficult for the viewer to care. Too often, we’re presented with gameplay with no story to take us through what we’re seeing. ![]() Furthermore, I appreciated how Todd Howard’s narration provided context to the footage. Wield the weight of your weapon and feel the power of every strike.To Bethesda’s credit, what the studio showed us was indeed gameplay and not some CGI trailerfication as has been custom for virtually all previous Xbox showcases. Thanks to single-player mode, offline campaign and multiplayer. Storm castles and fortresses in massive battles and confront bosses in intense duels. Not only that but Xbox Series X|S owners will get to jump into the next-gen version of the game, which launched last year.ĭiscover For Honor, a groundbreaking melee action game developed by Ubisoft Montreal in collaboration with other Ubisoft studios.Ĭhoose your warrior amongst the Knights, the Vikings and the Samurai. But the main hook is the addictive multiplayer, which has kept fans returning for years since its release. The medieval melee game allows you to control either a Knight, Viking, or Samurai across multiple single player campaigns. It's time to charge into battle, as Ubisoft's For Honor is now available for Xbox Game Pass members on Xbox One, Xbox Series X, Xbox Series S and via Xbox Cloud Gaming.
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